LELogo

The Lost Content

Now that the development for Lost Existence has been cancelled, I wanted to show some of what I had worked on and talk a little about what I had hoped to do with the game.  Everything here was developed over the time period of around 2013 - 2020. 

Key

Creatures

The enemies that made it into the game I felt were not interesting enough and had no real purpose.  I had hoped to bring many more into it along with a more coherent themes to the characters and world.  There were to be different factions or types.  Some were creatures of the world, altered from magic.  Some were remnants of ancient civilizations, corrupted by something unknown.  Others were higher or lower dimensional entities, some good, some evil.  I would have wanted entities that are peaceful or indifferent to you, characters you can choose to help or attack, entities that attack other entity types, and more.  Another thing we were planning on doing was the higher tier 2 and 3 enemies (Corrupted and Ascended) would have extra attacks added to their arsenal.  Revenants would throw a barrage of multiple projectiles or create an area of explosive magic.  Hunters would slow you down with webbing or create traps of ethereal fangs hurting you when nearby.  The Lost Knight I originally wanted to have the shield destructible, going into two handed berserker mode when losing it and adding new attacks.  A helpful entity I wanted to add into the game was a merchant, who would sell you items such as health and mana recoveries, special items, or collectibles.

 

CorruptMageConcept

Corrupt Mage Concept

CorruptMageExCorruptMageEx2

Corrupt Mage 3D Model

CorruptMagePoses1

CorruptMagePoses2

Corrupt Mage Animation Poses

Here's the Corrupt Mage, an enemy that was fully modeled and ready to be implemented next before the game's cancellation.  The idea I had for these were to be part of an ancient civilization that researched magic and other dimensions, but stumbled into something they couldn't control, leading them to become corrupted.  This corruption was something I planned for a number of enemies and world elements. 

 

CorruptMageMagic

Corrupt Mage Magic

These are concepts for the magic abilities the mage was going to be using.  It was to be able to throw metallic shards, area of affect vortex attacks, and explosive dark magic.  They would also be able to quickly disappear and reappear to avoid attacks.


There were a few enemies mostly completed earlier on, but were cut for time and wanting to go a different direction for future enemies.  I wanted to move away from more typical fantasy and do something stranger.  One thing I had been trying to do more with is having unique enemies for each region, along with shrines and other important locations. 

StoneGolemConcept

Stone Golem Concept

StoneGolem3D

Stone Golem 3D Model

These rock elementals would be disguised as piles of rock on the ground, taking form and attacking when you get too near.  They would be able to throw boulders, create small earthquakes, and crush nearby enemies. 

 

IceWalkerConcept

Ice Walker Concept

IceWalker3D

Ice Walker 3D Model

Unique to the snow region, these slower elementals would be able to throw ice shards at you and slow your movement with freezing breath.  When they walk, their feet would break off each time they take a step, leaving behind ice shards on the ground that would hurt when walked on.

 

WraithSpiderConcept

Wraith Spider Concept

WraithSpider3D

Wraith Spider 3D Model

I initially drew a couple different spider type enemies, one being the hunter type that is in the game.  The wraith would have been in caves, dropping from the ceiling or in some other stealthy manner and be more dangerous/poisonous, but easier to kill and escape from when you know where it is. 

 

Other Creature Concepts


Some of these I planned on adding while some were to be cut for either technical limitations or to be replaced with newer enemy ideas.

 

SandSnakeConcept

Sand Snake

Another earlier enemy, this sand snake would be submerged in the sand and strike nearby enemies. 

 

GuardianConcept

Guardian

The Guardian I planned to have patrolling nearby shrines, protecting them from outsiders. 

 

LizardConcept

Lizard Warrior

HandWalkerConcept

Hand Walker

CaveDragonConcept

Cave Dragon

BeheadedSoldierConcept

Beheaded Soldier

SentryConcept

Sentry

Shadow

Shadow

Abyss


While originally just another game mode, over time I wanted to add many more elements to make the Abyss a different, scarier experience from the others, with unique entities, events, and effects.

 

LornConcept

Lorn Concept

Lorn3DLorn3D2

Lorn 3D Model

WatcherConcept

Watcher Concept

Watcher3DWatcher3D2

Watcher 3D Model

In case you haven't found them, these entities are currently in the game.  The Lorn and Watcher can sometimes be seen in Abyss mode. 

 

AbyssSpiderConcept

Abyss Spider

The Abyss Spider I designed with the idea for enemies specific to the Abyss.  These could be unique or could be corrupted versions of enemies found in the standard game modes.

 

ForgottenConcept

Forgotten

These would be remains of beings that became lost in the Abyss.  They would not be hostile, instead they would barely be able to move. 

Bows and Guns

 

BowConcept

Bow Concept

Bow3D

Bow 3D Model

ClockworkRevolverConcept

Clockwork Revolver Concept

ClockworkRevolver3D

Clockwork Revolver 3D Model

Gun2Concept

Gun 2 Concept

Gun23D

Gun 2 3D Model

Both Bows and Guns were each to be unique classes with their own mastery trees same as with the swords in the game. 

There were also to be a number of other classes, including mechanics who would be able to build turrets and helper bots, druids who would be able to use environmental magic and summon creatures, necromancers who would be able to cast dark magic and resurrect the dead, and more.

Gear


To add more customization and incentive to explore, I wanted to add many equipable items.  There were to be items for head (helms or masks), body (armor, pendants, devices, ect), arms (gauntlets, arm bands, devices, ect), and feet (boots).  Each would be visible and have unique attributes, such as changing stats and giving new abilities.  Separate from the gear, I also had ideas for useable items that would function similar to a class attack, mapping it to a key bind.  These could be special single weapons like a great sword, hammer, scythe, ect, thrown weapons like knives and boomerangs, or tools that help you navigate the world or have some special use.

 

BootsConcept

Boots Concept

There would be boots that let you run faster, increase maneuverability, decrease knockback, increase jumping abilities with extra height or third mid air jump, hover, increase dodging abilities, and even damage enemies by jumping on them.

 

HelmsConcept

Helms Concept

Helms could reduce damage taken in different ways or types of attacks, heal health or mana over time, and more.

 

MasksConcept

Masks Concept

Masks3D

Masks 3D Models

There would also have been masks you could find that would be worn instead of helms.  These magical artifacts could do a variety of things including invisibility to enemies, scare weaker enemies to avoid close combat, having Hunter spiders assist you, increase treasure drops, absorb magic and recover mana, increase attack power while greatly reducing health, turn dodging into an instant teleporting dodge, and giving you the attack ability to ram in front of you knocking enemies away.

Shrines


What was meant to be the main objective in the game was to find all the shrines and retrieve the Fragments from the Terminals.  We didn't finalize how these would function, but the general idea I had was that the Terminals held great knowledge stored in them, protected from outside world.  You would activate these Terminals in some way and once the challenge was completed, the Terminal would open and the Fragment could be retrieved.  The lore was to be this information was gifted to the inhabitants by alien or other dimensional beings, leading to amazing advances in technology, but was misused and caused the downfall of the ancient civilizations you find remains of throughout the game world.  Much of what happened is mysterious, lost to time.  However, you are contacted by a strange entity, the Foreseer, who helps guide you.  Why they do this you cannot be sure.   One thought I had was that the destruction in the past caused a disruption and that you could repair this disruption. Retrieving all the Fragments would then allow you to access a final Shrine/Key Location.  Here would be final challenges, unique entities, boss encounters, and possibly choices to make that determine the ending of the game.  The final boss and the increasingly difficult enemies you encounter over the course of the game would be a result of retrieving the Fragments or other actions taken to make these entities more aware of your presence.

The Shrines themselves would have had an unknown function as well.  Their structure acts as some kind of antenna, power generation, portal, or communication with other worlds and beings.  This would have potentially played a role in how you chose to progress, choosing to strengthen this signal or disconnect it.  Aside from the Shrines, we had ideas for dungeons, which would be other important structures to seek out underground.  I also would have liked to add other key locations with side quests or unique events to encounter.  Once found, Shrines would also act as fast travel points. 

 

ShrineTerminalConcept

Shrine Fragment Terminal Concept

ShrineTerminal3DShrineTerminal3D2

Shrine Terminal 3D Model

The Terminals and Fragments inside would be the main objects you would seek for at the shrines. 

EncryptedStrongboxConcept

Encrypted Strongbox Concept

EncryptedStrongbox3DEncryptedStrongbox3D2

Encrypted Strongbox 3D Model

Encrypted Strongboxes.  These would hold gear and other important items.  Also found in the shrines usually, but there may have been some in other locations.

 

GiftofAwakeningConcept

Gift of Awakening

Ideas for an item you would be given at the beginning of the game that opens you up to your magical abilities. 

 

ShrineObjects1

Shrine Objects 1

ShrineObjects2

Shrine Objects 2

ShrineObjects3

Shrine Objects 3

AncientStatue1AncientStatue2

AncientStatues3

Ancient Statues

AncientLight

AncientWallLightsAncientWallLight2

Ancient Lights

HologramProjector

Hologram Projector

These objects would most likely only be found in Shrines.  They show the technological capabilities of the ones who built these shrines as well as hinting at their beliefs and knowledge. 


Structures

 

Shrine1_1Shrine1_2Shrine1_3Shrine1_4Shrine2_1Shrine2_2Shrine2_3Shrine3_1Shrine4_1Shrine5_1Shrine5_2Shrine5_3Shrine6_1Shrine7_1Shrine8_1Shrine9_1Shrine9_2Shrine10_1Shrine10_2Shrine10_3Shrine11_1Shrine12_1Shrine12_2Shrine13_1Shrine13_2Shrine14_1Shrine14_2Shrine15_1Shrine15_2Shrine15_3Shrine16_1Shrine16_2Shrine18_1Shrine18_2Shrine18_3Shrine19_1Shrine19_2Shrine20_1Shrine20_2Shrine21_1Shrine21_2Shrine21_3


Here are some screenshots of work done on the Shrine structures.  I will also be uploading my game world so you can look at them in game.  They are not complete and were only constructed using a generic block type that I would then be replacing with a variety of new unique ones.  The torches are used only as a light source while working on them.  In game they would have either been dark or selectively lit using one of the Shrine lights.  The other Shrine objects would also be placed throughout.  Their design was usually intended to be more vertical.  I tried to have everything be traversable with you ability to jump and climb.  Many would have deep underground tunnels and chambers.

You can download the map with the shrines here:

https://www.moddb.com/games/lost-existence/addons


The location of the shrines in the game world is around (X  -71)  (Y  115)  (Z  20).


Unused Objects

 

DeskTable

Desk and Table

Something we were going to do is have larger objects you construct by placing certain objects together.  So in this case, the end table that is in game now, you'd place 2 and make a desk (first image), and place 4 to create a large table (second image).

 

BookcaseBed

SpinningBladeTrapsMoss

Unfinished bookcases you would be able to climb, beds that would be a 2 block size object, spinning blade traps to be used as hazards, and moss for environmental overgrowth and would soften your landing.


World Textures

 

DesertReworkedTextures

Desert Region Rework

Some potential updates to the desert region textures. 

 

UnusedTextures1

UnusedTextures2

Unused Textures

New textures mostly intended to be used for Shrines.

 

Wildlife

 

Butterfly

Butterfly

Firefly

Firefly

Beetle

Beetle

I planned to add wildlife in the game like insects and animals to make the world feel more alive. 

 

Mods

 

BreadMod1BreadMod2

Bread Mod

ChainsawMod1ChainsawMod2

Chainsaw Mod

PumpkinHeadMod1PumpkinHeadMod2

PumpkinHead Mod

SnowmanMod1SnowmanMod2

Snowman Mod

I did these just for fun and to show how the game could be modded.  Object and texture files can be simply replaced by using the same file names.  I'll upload these online as well for anyone interested. You can find them here:

https://www.moddb.com/games/lost-existence/addons

 

Some additional thoughts, I had done 5 color variations for each character skin to be added as optional (to also help differentiate in online multiplayer), but were left out to cut down on resource usage.  Ideally, I always wanted to replace the block characters (which were in the game before I joined, I just updated the textures) with fully modeled characters.  I also would have liked to add weather effects into the game.  More environment regions would have also been great.

Many of these concepts and assets I probably won't be doing anything else with now while some ideas I like I may try to use in other projects if possible. 

Thank you so much to anyone who played the game and I hope you enjoyed what was in it.  I'm sorry we weren't able to go further with it. 


Take Care. 

-Scott

 

Download the game for free here:

https://store.steampowered.com/app/1129730/Lost_Existence/

 

Here are some images of content in the released game:

HunterSpiderConcept

Hunter Spider Concept

ReaperConcept

Reaper Concept

LostKnightConcept

Lost Knight Concept

 

HunterSpider3D

Hunter Spider 3D Model

Reaper3D

Reaper 3D Model

LostKnight3D

Lost Knight 3D Model

LostKnightNoShield

Lost Knight Without Shield

Chests

Chests

Cores3D

Cores

InventoryScreen1InventoryScreen2

Inventory Screen

Icons

Icons

PietyIcons

Piety Icons

PyromancyIcons

Pyromancy Icons

FuryIcons

Fury Icons

SwordConceptKatanaConceptSingleEdgeConceptLegendarySwordConcept

Sword Concepts

KatanaSword1Sword2Sword3Sword4Sword5Sword6Sword7Sword8Sword9Sword10Sword11Sword17Sword14Sword16Sword15

Swords Used In Game

Sword12Sword13

Unfinished Swords Not Used In Game

 

LostKnightPromo

YouAreDeadSkull

Illustration Traditional Graphic Design Photography 3D Contact

Illustration Archive Traditional Archive Digital Backdrops Traditional Backdrops

Dogs Graphic Design Archive Wonderland

 

Prints of my art available here!

 

© Copyright Scott Rogers, 2021